concepts.simulator.pybullet.client.BulletClient#
- class BulletClient[source]#
Bases:
object
A wrapper for the pybullet client.
Methods
absolute_timeout
(duration)add_debug_coordinate_system
(pos, principle_axes)add_debug_cube
(center, extent, color[, ...])add_debug_line
(start_pos, end_pos, color[, ...])add_debug_ray
(start_pos, delta, color[, ...])add_debug_text
(text, pos, color[, name, ...])connect
([suppress_warnings])disable_rendering
([disable_rendering, ...])disable_stdout
([activate])Temporarily disable the world update.
has_gui
()is_stable
([velocity_threshold, ...])load_mjcf
(xml_path[, pos, quat, body_name, ...])load_sdf
(xml_path[, scale, notify_world_update])load_urdf
(xml_path[, pos, quat, body_name, ...])load_urdf_template
(xml_path, replaces[, ...])loads_mjcf
(xml_content[, pos, quat, save_to])register_debug_item
(name, item_id)remove_body
(body_id)remove_debug_item
(item_id)set_rendering
(enable)set_rendering_fps
([render_fps])step
([steps, realtime_rendering])step_until_stable
([max_steps, ...])timeout
(duration)wait_for_duration
(duration)wait_for_user
([message])with_fps
([fps, render_fps, realtime_rendering])Attributes
Alias for self.w.
The debug items that are added to the world.
- __init__(assets_root=None, is_gui=False, *, fps=None, render_fps=None, gravity=None, connect=True, client_id=-1, width=960, height=960, additional_title=None, save_video=None, enable_realtime_rendering=None, enable_debug_gui=False, engine_parameters=None)[source]#
Initialize the BulletClient.
- Parameters:
assets_root (str | None) – the root directory of the assets (by default it is the assets directory in the concepts package).
is_gui (bool) – whether to enable the GUI.
fps (int | None) – the physics simulation FPS (default: 120).
render_fps (int | None) – the rendering FPS (default: 120).
gravity (Tuple[float] | float | None) – the gravity vector (default: (0, 0, -9.8)).
connect (bool) – whether to connect to the server immediately.
client_id (int) – the client id to connect to. If this is set to -1, a new client id will be created.
save_video (str | None) – the path to save the video.
width (int | None) – the width of the window.
height (int | None) – the height of the window.
additional_title (str | None) – the additional title of the window.
enable_debug_gui (bool) – whether to enable the debug GUI.
enable_realtime_rendering (bool | None) – whether to enable realtime rendering (default: True if render_fps is set, otherwise False).
engine_parameters (Dict[str, Any] | None) – additional engine parameters.
- __new__(**kwargs)#
- disable_world_update()[source]#
Temporarily disable the world update. Specifically, when loading a new model, the world object self.w will not be updated. This function also disables rendering of the pybullet debug renderer. Thus, this functionality is useful when loading a large number of models.
- is_stable(velocity_threshold=1e-3, angular_velocity_threshold=1e-3, joint_velocity_threshold=1e-3)[source]#
- load_mjcf(xml_path, pos=(0, 0, 0), quat=(0, 0, 0, 1), body_name=None, group='__UNSET__', static=False, notify_world_update=True)[source]#
- Return type:
- load_urdf(xml_path, pos=(0, 0, 0), quat=(0, 0, 0, 1), body_name=None, group='__UNSET__', static=False, scale=1.0, rgba=None, notify_world_update=True)[source]#
- set_enable_realtime_rendering(enable_realtime_rendering=None)[source]#
- Parameters:
enable_realtime_rendering (bool | None)
- step_until_stable(max_steps=int(1e6), velocity_threshold=1e-3, angular_velocity_threshold=1e-3, joint_velocity_threshold=1e-3)[source]#
- DEFAULT_ASSETS_ROOT = '/Users/jiayuanm/Projects/Concepts/concepts/assets'#
- DEFAULT_ENGINE_PARAMETERS = {'numSolverIterations': 10}#
- DEFAULT_FPS = 240#
- DEFAULT_GRAVITY = (0, 0, -9.8)#
- debug_items: Dict[str, int | Tuple[int, ...]]#
The debug items that are added to the world. The key is the name of the item, and the value is the item id.
- property world#
Alias for self.w.