concepts.benchmark.common.random_env.RandomizedEnv#
- class RandomizedEnv[source]#
Bases:
Env
Methods
close
()Override close in your subclass to perform any necessary cleanup.
render
([mode])Renders the environment.
reset
(*[, seed, return_info, options])Resets the environment to an initial state and returns an initial observation.
seed
([seed])Sets the seed for this env's random number generator(s).
step
(action)Run one timestep of the environment's dynamics.
Attributes
Initializes the np_random field if not done already.
Completely unwrap this env.
- __init__(np_random=None, seed=None)[source]#
- Parameters:
np_random (RandomState | None)
seed (int | None)
- __new__(**kwargs)#
- close()#
Override close in your subclass to perform any necessary cleanup.
Environments will automatically close() themselves when garbage collected or when the program exits.
- abstract render(mode='human')#
Renders the environment.
The set of supported modes varies per environment. (And some third-party environments may not support rendering at all.) By convention, if mode is:
human: render to the current display or terminal and return nothing. Usually for human consumption.
rgb_array: Return an numpy.ndarray with shape (x, y, 3), representing RGB values for an x-by-y pixel image, suitable for turning into a video.
ansi: Return a string (str) or StringIO.StringIO containing a terminal-style text representation. The text can include newlines and ANSI escape sequences (e.g. for colors).
Note
- Make sure that your class’s metadata ‘render_modes’ key includes
the list of supported modes. It’s recommended to call super() in implementations to use the functionality of this method.
- Parameters:
mode (str) – the mode to render with
Example:
- class MyEnv(Env):
metadata = {‘render_modes’: [‘human’, ‘rgb_array’]}
- def render(self, mode=’human’):
- if mode == ‘rgb_array’:
return np.array(…) # return RGB frame suitable for video
- elif mode == ‘human’:
… # pop up a window and render
- else:
super(MyEnv, self).render(mode=mode) # just raise an exception
- abstract reset(*, seed=None, return_info=False, options=None)#
Resets the environment to an initial state and returns an initial observation.
This method should also reset the environment’s random number generator(s) if seed is an integer or if the environment has not yet initialized a random number generator. If the environment already has a random number generator and reset is called with seed=None, the RNG should not be reset. Moreover, reset should (in the typical use case) be called with an integer seed right after initialization and then never again.
- seed(seed=None)[source]#
Sets the seed for this env’s random number generator(s).
Note
Some environments use multiple pseudorandom number generators. We want to capture all such seeds used in order to ensure that there aren’t accidental correlations between multiple generators.
- Returns:
- Returns the list of seeds used in this env’s random
number generators. The first value in the list should be the “main” seed, or the value which a reproducer should pass to ‘seed’. Often, the main seed equals the provided ‘seed’, but this won’t be true if seed=None, for example.
- Return type:
list<bigint>
- step(action)[source]#
Run one timestep of the environment’s dynamics. When end of episode is reached, you are responsible for calling reset() to reset this environment’s state.
Accepts an action and returns a tuple (observation, reward, done, info).
- Parameters:
action (Any) – an action provided by the environment
- Returns:
agent’s observation of the current environment reward: amount of reward returned after previous action done: whether the episode has ended, in which case further step() calls will return undefined results info: contains auxiliary diagnostic information (helpful for debugging, and sometimes learning)
- Return type:
observation
- property action_space#
- metadata = {'render_modes': []}#
- property np_random: RandomState#
Initializes the np_random field if not done already.
- property observation_space#
- reward_range = (-inf, inf)#
- spec = None#
- property unwrapped: Env#
Completely unwrap this env.
- Returns:
The base non-wrapped gym.Env instance
- Return type:
gym.Env