Source code for concepts.benchmark.blocksworld.blocksworld

#! /usr/bin/env python3
# -*- coding: utf-8 -*-
# File   : blocksworld.py
# Author : Jiayuan Mao
# Email  : maojiayuan@gmail.com
# Date   : 01/03/2024
#
# This file is part of Project Concepts.
# Distributed under terms of the MIT license.

from typing import Optional, List

import numpy as np

__all__ = ['Block', 'BlockWorld', 'random_generate_blocks_world']


[docs] class Block(object):
[docs] def __init__(self, index, father=None): self.index = index self.father = father self.children = []
index: int father: Optional['Block'] children: List['Block'] @property def is_ground(self): return self.father is None @property def placeable(self): if self.is_ground: return True return len(self.children) == 0 @property def moveable(self): if self.is_ground: return False return len(self.children) == 0
[docs] def remove_from_father(self): assert self in self.father.children self.father.children.remove(self) self.father = None
[docs] def add_to(self, other): self.father = other other.children.append(self)
[docs] class BlockStorage(object):
[docs] def __init__(self, blocks, random_order=None): super().__init__() self._blocks = blocks self._random_order = None self._inv_random_order = None self.set_random_order(random_order)
[docs] def __getitem__(self, item): if self._random_order is None: return self._blocks[item] return self._blocks[self._random_order[item]]
[docs] def __len__(self): return len(self._blocks)
[docs] def __iter__(self): for i in range(len(self)): yield self[i]
@property def raw(self): return self._blocks.copy() @property def random_order(self): return self._random_order
[docs] def set_random_order(self, random_order): if random_order is None: self._random_order = None self._inv_random_order = None return self._random_order = random_order self._inv_random_order = sorted(range(len(random_order)), key=lambda x: random_order[x])
[docs] def index(self, i): if self._random_order is None: return i return self._random_order[i]
[docs] def inv_index(self, i): if self._random_order is None: return i return self._inv_random_order[i]
[docs] def permute(self, array): if self._random_order is None: return array return [array[self._random_order[i]] for i in range(len(self._blocks))]
[docs] class BlockWorld(object):
[docs] def __init__(self, blocks, random_order=None): super().__init__() self.blocks = BlockStorage(blocks, random_order)
@property def size(self): return len(self.blocks)
[docs] def move(self, x, y): if x != y and self.moveable(x, y): self.blocks[x].remove_from_father() self.blocks[x].add_to(self.blocks[y])
[docs] def moveable(self, x, y): return self.blocks[x].moveable and self.blocks[y].placeable
[docs] def get_world_string(self): index_mapping = {b.index: i for i, b in enumerate(self.blocks)} raw_blocks = self.blocks.raw result = '' def dfs(block, indent): nonlocal result result += '{}Block #{}: (IsGround={}, Moveable={}, Placeable={})\n'.format( ' ' * (indent * 2), index_mapping[block.index], block.is_ground, block.moveable, block.placeable ) for c in block.children: dfs(c, indent + 1) dfs(raw_blocks[0], 0) return result
[docs] def get_coordinates(self, absolute=False): coordinates = [None for _ in range(self.size)] raw_blocks = self.blocks.raw def dfs(block: Block): if block.is_ground: coordinates[block.index] = (0, 0) for j, c in enumerate(block.children): x = self.blocks.inv_index(c.index) if absolute else j coordinates[c.index] = (x, 1) dfs(c) else: coor = coordinates[block.index] assert coor is not None x, y = coor for c in block.children: coordinates[c.index] = (x, y + 1) dfs(c) dfs(raw_blocks[0]) coordinates = self.blocks.permute(coordinates) return np.array(coordinates)
[docs] def get_on_relation(self): on = np.zeros((self.size, self.size), dtype=np.float32) def dfs(block): if block.is_ground: for c in block.children: on[c.index, block.index] = 1 dfs(c) else: for c in block.children: on[c.index, block.index] = 1 dfs(c) dfs(self.blocks.raw[0]) return on
[docs] def get_is_ground(self): return np.array([block.is_ground for block in self.blocks])
[docs] def get_moveable(self): return np.array([block.moveable for block in self.blocks])
[docs] def get_placeable(self): return np.array([block.placeable for block in self.blocks])
# similar to random tree generation, randomly sample a valid father for new nodes
[docs] def random_generate_blocks_world(nr_blocks, random_order=False, one_stack=False, np_random: Optional[np.random.RandomState] = None): if np_random is None: np_random = np.random blocks = [Block(0, None)] leaves = [blocks[0]] for i in range(1, nr_blocks + 1): other = leaves[np_random.randint(len(leaves))] this = Block(i) this.add_to(other) if not other.placeable or one_stack: leaves.remove(other) blocks.append(this) leaves.append(this) order = None if random_order: order = np_random.permutation(len(blocks)) return BlockWorld(blocks, random_order=order)